FDG 21

Foundations of Digital Games

Fully Online

CONFERENCE PROGRAM

All times are displayed in Australian Eastern Standard Time (GMT+10).

(GMT+10:00) Canberra, Melbourne, Sydney

Workshops


Monday, August 2nd, 2021 (GMT+10)

The Second Game Analytics Workshop (GAW'21)

See workshop website


Monday, August 2nd, 2021 (GMT+10)

The 12th Workshop on Procedural Content Generation (PCG2021)

See workshop website


Tuesday, August 3rd, 2021 (GMT+10)

The 2021 Workshop on User Experience of Artificial Intelligence in Games (UXofAI)

See workshop website


Tuesday, August 3rd, 2021 (GMT+10)

Workshop: Virtual Tabletop Game Play and Design for Diverse Participants and Purposes

See workshop website

Conference Day 1


Tuesday, August 3rd, 2021 (GMT+10)

Opening Remarks

Join session (Zoom)


Tuesday, August 3rd, 2021 (GMT+10)

Keynote Presentation

Rilla Khaled

Join session (Zoom)


Wednesday, August 4th, 2021 (GMT+10)

Papers: Game Artificial Intelligence 1Join session (Zoom)

Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning

Mathias Löwe, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu and Sebastian Risi

Leveraging Reinforcement Learning and WaveFunctionCollapse for Improved Procedural Level Generation

Mathias Babin and Michael Katchabaw

Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation

Judith van Stegeren and Jakub Myśliwiec


Wednesday, August 4th, 2021 (GMT+10)

Papers: Game Design and Player Experience 1Join session (Zoom)

A Grounded Theory of Accessible Game Development

Jozef Kulik, Jen Beeston and Paul Cairns

“Slow down and look”: Desirable aspects of failure in video games, from the perspective of players

Charline Foch and Ben Kirman

The Struggle is Spiel: On Failure and Success in Games

Julian Frommel, Madison Klarkowski and Regan Mandryk


Wednesday, August 4th, 2021 (GMT+10)

Break: Poster sessionJoin session (Virtual chair)

Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone

Paris Mavromoustakos-Blom, Mehmet Kosa, Sander Bakkes and Pieter Spronck

Antagonistic Procedural content generation of sparse reward game

Shaoyou Xie, Wei Zhou and Honglei Han

Neurosymbolic Map Generation with VQ-VAE and WFC

Isaac Karth, Batu Aytemiz, Ross Mawhorter and Adam M. Smith


Wednesday, August 4th, 2021 (GMT+10)

Papers: Games Beyond Entertainment and Game Education 1Join session (Zoom)

Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers

Ursina Kellerhals, Richard Wetzel and Naomi Burgess

Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices

Dominic Kao, Amogh Joshi, Christos Mousas, Abhigna Peddireddy, Arjun Kramadhati Gopi, Jianyao Li, John Springer, Bethany S. McGowan and Jason B. Reed

Indigenous Worldviews in Digital Games: Sámi Perspectives in Gufihtara eallu (2018) and Rievssat (2018)

Elizabeth Nijdam


Wednesday, August 4th, 2021 (GMT+10)

Panel: Supporting LGBTQ Events Online

Ashley ML Brown, Greg Bayles, Aaron Kapral and Bahar Vaghari Moghaddam

Join session (Zoom)


Wednesday, August 4th, 2021 (GMT+10)

Conference Day 2


Wednesday, August 4th, 2021 (GMT+10)

Keynote Presentation

Katja Hofmann

Join session (Zoom)


Thursday, August 5th, 2021 (GMT+10)

Papers: Game Development Methods and Technologies 1Join session (Zoom)

Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools

Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella and Magy Seif El-Nasr

Squeezer - A Mixed-Initiative Tool for Designing Juice Effects

Mads Johansen, Martin Pichlmair and Sebastian Risi

Fractal Coordinates for Incremental Procedural Content Generation

Peter Mawhorter


Thursday, August 5th, 2021 (GMT+10)

Papers: Game Analytics and Visualization 1Join session (Zoom)

Improving the Discoverability of Indie Games by Leveraging their Similarity to Top-Selling Games

Ngoc Quang Vu and Cor-Paul Bezemer

Detecting Spam Game Reviews on Steam with a Semi-Supervised Approach

Pengze Bian, Lei Liu and Penny Sweetser

#StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns

Simone Petrosino, Enrica Loria and Johanna Pirker


Thursday, August 5th, 2021 (GMT+10)

Break: Poster sessionJoin session (Virtual chair)

Common Narrative in Educational Video Games: A Design of Games to Teach Circuits

Declan McClintock and Charles Owen

The temperature of morality: a behavioral study concerning the effect of moral decisions on facial thermal variations in video games

Gianluca Guglielmo and Michal Klincewicz

Uplifting Us: A BIPOC Game Design Case Study

Christopher Brooks, Erica Principe Cruz, Jamie Camera and Alexandra To


Thursday, August 5th, 2021 (GMT+10)

Papers: Game Criticism and Analysis 1Join session (Zoom)

There Is No Escape: Theatricality in Hades

Nick Junius, Max Kreminski and Michael Mateas

Orange is Sus: Among Us and Political Play

Mel Stanfill, Anastasia Salter and Anne Sullivan

The Human Fantasy: Exploring race and ethnicity through Dungeons & Dragons

Antoine Prémont and Samuel Heine


Thursday, August 5th, 2021 (GMT+10)

Panel: Research Methods in Game Education

Hartmut Koenitz, Petri Lankoski, Mirjam Palosaari Eladhari, Staffan Björk, Hanli Geyser and Rilla Khaled

Join session (Zoom)


Thursday, August 5th, 2021 (GMT+10)

Papers: Games Beyond Entertainment and Game Education 2Join session (Zoom)

Learning Through Play: A Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level

Jack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis, Ning Xu and Toby Gladwell

A Comparison of Augmented Reality and Digital Versions of a Citizen Science Game

Kutub Gandhi, Josh Aaron Miller, Sofia Spatharioti, Archana Apte, Borna Fatehi, Sara Wylie and Seth Cooper

Teaching esports to young students with autism: Exploring pedagogical possibilities and challenges

Rune K. L. Nielsen, Thorkild Hanghøj, Morten Boller and Peter Mollerup


Thursday, August 5th, 2021 (GMT+10)

Games and Demos (see 🎮 channels for each game on Discord)

Witch's WayAmbi GameFloatingGameboy ROMMapBuilder

Conference Day 3


Thursday, August 5th, 2021 (GMT+10)

Keynote Presentation

Mark Billinghurst

Join session (Zoom)


Friday, August 6th, 2021 (GMT+10)

Papers: Game Artificial Intelligence 2Join session (Zoom)

Meta-Learning a Solution to the Hanabi Ad-Hoc Challenge

Aron Sarmasi, Timothy Zhang, Chu-Hung Cheng, Huyen Pham, Xuanchen Zhou, Duong Nguyen, Soumil Shekdar and Joshua McCoy

Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool

Alberto Alvarez, Eric Grevillius, Elin Olsson and Jose Font

Softlock Detection for Super Metroid with Computation Tree Logic

Ross Mawhorter and Adam Smith


Friday, August 6th, 2021 (GMT+10)

Papers: Game Design and Player Experience 2Join session (Zoom)

Integrating Serious and Casual Game Design Approaches: A Framework for Activist-Casual Game Design

Daniel King

It's Badging Time: Permanence, Expiration, and Lifespan of Digital Badges

Joey R. Fanfarelli and Paul M. Harden

Towards explainable prediction of player frustration in video games

Max Wolterink and Sander Bakkes


Friday, August 6th, 2021 (GMT+10)

Break: Poster sessionJoin session (Virtual chair)

Personalizing Gameful Elements in Social Exergames: An Exploratory Study

Gerry Chan, Ali Arya, Rita Orji, Zhao Zhao and Anthony Whitehead

Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends

Tiffany D. Do, Seong Ioi Wang, Dylan S. Yu, Matthew G. McMillian and Ryan P. McMahan

Modular Reinforcement Learning Framework for Learners and Educators

Rachael Versaw, Samantha Schultz, Kevin Lu and Richard Zhao


Friday, August 6th, 2021 (GMT+10)

Papers: Games Beyond Entertainment and Game Education 3Join session (Zoom)

Ruby's Mission: An Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness

Dionysis Alexandridis, Sander C. J. Bakkes, Sanne L. Nijhof, Elise van de Putte and Remco C. Veltkamp

Increasing player engagement, retention and performance through the inclusion of educational content in a citizen science game

Rogerio de Leon Pereira, Anthony Tan, Andrea Bunt and Olivier Tremblay-Savard


Friday, August 6th, 2021 (GMT+10)

Panel: Playful Pandemic Pedagogy Online: The bad, the ugly, and the actually quite good

Mia Consalvo, Andrew Phelps, Lindsay Grace and Roger Altizer

Join session (Zoom)


Friday, August 6th, 2021 (GMT+10)

Papers: Game Artificial Intelligence 3Join session (Zoom)

Towards Disambiguating Quests as a Technical Term

Kristen Yu, Nathan Sturtevant and Matthew Guzdial

Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder

Anurag Sarkar and Seth Cooper


Friday, August 6th, 2021 (GMT+10)

Games and Demos (see 🎮 channels for each game on Discord)

Witch's WayAmbi GameFloatingGameboy ROMMapBuilder

Conference Day 4


Friday, August 6th, 2021 (GMT+10)

Keynote Presentation

Regan Mandryk

Join session (Zoom)


Saturday, August 7th, 2021 (GMT+10)

Papers: Game Development Methods and Technologies / Game Criticism and AnalysisJoin session (Zoom)

Modding Support of Game Engines

Lukas Schreiner and Sebastian von Mammen

Web-based Programming for Low-cost Gaming Handhelds

Michal Moskal, Thomas Ball, Abhijith Chatra, James Devine, Peli de Halleux, Steve Hodges, Shannon Kao, Richard Knoll, Galen Nickel, Jacqueline Russell, Joey Wunderlich and Daryl Zuniga

Crowning Achievements: A historioludic analysis of the achievement metagame in historical simulation games

Kirk Lundblade


Saturday, August 7th, 2021 (GMT+10)

Papers: Game Analytics and Visualization / Game Criticism and AnalysisJoin session (Zoom)

Heterogeneous Effects of Software Patches in a Multiplayer Online Battle Arena Game

Yuzi He, Christopher Tran, Julie Jiang, Keith Burghardt, Emilio Ferrara, Elena Zheleva and Kristina Lerman

Investigating Match Performance Differences between Genders of League of Legends Champions

Ivan Ramler, Choong-Soo Lee and Sarah Strong

Playing between Opposite Ideologies with Focalization and Agency: A Look at Ideological Perspective in Narrative-driven Games

Huaxin Wei and Teresa H. M. Leung


Saturday, August 7th, 2021 (GMT+10)


Saturday, August 7th, 2021 (GMT+10)

Papers: Game Design and Player Experience / ReflectionsJoin session (Zoom)

Game Mechanic Alignment Theory and Discovery

Michael Green, Ahmed Khalifa, Rodrigo Canaan, Philip Bontrager and Julian Togelius

Challenging Systems of Play: Towards game design ethics for transgender allyship

Josephine Baird and Sabine Harrer

Adversarial Random Forest Classifier for Automated Game Design

Thomas Maurer and Matthew Guzdial


Saturday, August 7th, 2021 (GMT+10)

Paper and Competition Awards

Join session (Zoom)


Saturday, August 7th, 2021 (GMT+10)

Closing Remarks

Join session (Zoom)